AI Insights · Timothy · July 2021
Top 5 2D Realistic Games on Android in Kuwait: Q2 2021
Explore the performance of the top 5 2D realistic games on Android in Kuwait during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 2D realistic games on the Android platform in Kuwait showed varied performance in terms of weekly downloads, revenue, and active users. Here’s an overview of their performance based on data from Sensor Tower.
Teen Patti Octro Poker & Rummy experienced notable fluctuations in weekly revenue, peaking at around $174 in late March and maintaining a steady range between $50 and $162 throughout the quarter. Weekly downloads saw a significant spike, reaching 11.6K in mid-May before stabilizing to around 1K by the end of June. Weekly active users also increased from 31.8K to a peak of 54.1K in mid-May, before settling at approximately 37.4K by the end of the quarter.
Carrom Pool: Disc Game showed a consistent performance in weekly revenue, with a high of $514 in early April and fluctuations between $164 and $382 through the quarter. Weekly downloads remained stable, averaging around 1.7K, with a slight decline towards the end of June. Weekly active users saw minor variations, peaking at 30.9K in mid-April and gradually decreasing to 27K by the end of June.
8 Ball Pool maintained a strong revenue stream, peaking at $1.97K in late June. Downloads fluctuated between 1.4K and 2.2K, with a notable peak in mid-April. Active users remained relatively stable, ranging from 23.4K to 26.7K throughout the quarter.
Jawaker Hand, Trix & Solitaire saw high weekly revenue, reaching $3.8K in early April and maintaining figures around $2.7K to $3.7K by late June. Downloads fluctuated significantly, peaking at 2.2K in early April and dropping to 429 by late June. Active users increased from 10.7K to a peak of 14.3K in late May, before declining to 10.3K by the end of the quarter.
June's Journey: Hidden Objects showed an upward trend in revenue, reaching $877 in late May. Downloads peaked at 1.6K in mid-April and showed a gradual decline towards the end of June. Weekly active users also saw an increase from 672 to a peak of 2.6K in early June, before stabilizing around 2.2K.
For more detailed insights and data on these apps, visit Sensor Tower.